Publications

    2007

  1. Wallace, J.R., Mandryk, R.L., and Inkpen, K. M. (2007) Interaction with 2D Applications on Large and Small Displays. White Paper.

  2. Kellar, M., Hawkey, K., Inkpen, K.M., and Watters, C. (2007) Challenges of Capturing Natural Web-based User Behaviours. In Use, In Situ: Extending Field Research Methods Special issue of the International Journal of Human Computer Interaction. Accepted April 12, 2006.

    2006

  3. Inkpen, K., Dearman, D., Argue, R., Comeau, M., Fu, C., Kolli, S., Moses, J., Pilon, N. and Wallace, J. (2006) Left-handed scrolling for pen-based devices. International Journal of Human-Computer Interaction, Volume 21, Issue 1, pp. 91-108, 2006.

  4. Parker, J.K., Mandryk, R.L., and Inkpen, K.M. (2006). TractorBeam: Seamless integration of pointing and touch for effective interaction with digital tabletop displays. Accepted to a special issue of IEEE Computer Graphics and Applications (to appear).

  5. Hawkey, K. and Inkpen, K.M. (2006). PrivateBits: Managing Visual Privacy in the Web Browser. Demonstration at CSCW 2006. Banff, AB, November 4-8, 2006. (pdf)

  6. Hawkey, K.and Inkpen, K.M. (2006). Incidental Information Privacy and PIM. Presentation at Personal Information Management: Now that we're talking, what are we learning? (PIM 2006), 2-Day SIGIR 2006 Workshop. Seattle, WA, August 10-11, 2006, 67-70. (pdf)

  7. Rodgers, M.E., Mandryk, R.L., and Inkpen, K.M. (2006). Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays. Accepted to Smart Graphics, July 2006 (to appear).

  8. Hawkey, K.and Inkpen, K.M. (2006). Managing Visual Privacy within the Web Browser. Poster presentation at the Symposium on Usable Privacy and Security (SOUPS) 2006. Pittsburgh, PA, July 12-14, 2006. (pdf) (poster)

  9. Hawkey, K. and Inkpen, K.M. (2006). Examining the Content and Privacy of Web Browsing Incidental Information. WWW 2006, Edinburgh, UK, May 2006, 123-132. (PDF)

  10. Hawkey, K.(2006). Mission Impossible? Capturing Rich Yet Natural User Behaviour on the Web. Workshop on Logging Traces of Web Activity: The Mechanics of Data Collection, WWW 2006. Edinburgh, Scotland, May 23, 2006. (pdf)

  11. Reilly, D., Dearman, D., Ha, V., Smith, I. and Inkpen, K. "Need to Know": Examining Information Need in Location Discourse. Pervasive 2006, Dublin, Ireland, May 2006, 33-49.

  12. Reilly, D. and Chen, H. Mobile Lenses: a Hybrid Approach to Direct Interaction with Maps and Kiosks. Pervasive Mobile Interaction Devices 2006 (PerMID 2006), Pervasive 2006 workshop proceedings, Dublin, Ireland, May 2006. (PDF)
  13. Hawkey, K. and Inkpen, K.M. (2006). Keeping up Appearances: Understanding the Dimensions of Incidental Information Privacy. Conference on Human Factors in Computing Systems (CHI 2006), Montreal, Québec, Canada, April 2006, 821-830. (PDF)

  14. Mandryk, R.L., Atkins, M.S., and Inkpen, K.M. (2006). A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments, Conference on Human Factors in Computing Systems (CHI 2006), Montréal, Québec, Canada, April 2006, 1027-1036. (PDF)

  15. Ha, V., Wallace, J., Ziola, R., and Inkpen, K. (2006). My MDE: Configuring virtual workspaces in multi-display environments. In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2006) Montréal, Québec, Canada, April 2006, 1481-1486. (PDF)

  16. Wallace, J., Ziola, R., Ha, V., and Inkpen, K. (2006). Swordfish: User tailored workspace in multi-display environments. In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2006) Montréal, Québec, Canada, April 2006, 1487-1492. (PDF)

  17. Hawkey, K.(2006). Privacy Research: A Mixed Methodology Approach. Workshop on Privacy and HCI: Methodologies for Studying Privacy Issues, CHI 2006. Montreal, Canada, April 23, 2006. (PDF)

  18. Wallace, J. and Inkpen, K. (2006) Interfacing with Interactive Workspaces: Extending the Desktop. Workshop on Information Visualization and Interaction Techniques for Collaboration across Multiple Displays, CHI 2006. Montreal, Canada, Aprill 22-23, 2006. (PDF)

  19. Mandryk, R.L., Inkpen, K.M., and Calvert, T.W.. (2006). Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies. Journal of Behaviour and Information Technology (Special Issue on User Experience). Vol. 25, No. 2, March-April 2006, pg. 141-158. (email regan.mandryk@gmail.com for a copy of the published paper)

  20. Reilly, D., Rodgers, M., Argue, R., Nunes, M., and Inkpen, K. (2006). Marked-up Maps: Combining Paper Maps and Electronic Information Resources. In Journal of Personal and Ubiquitous Computing, Volume 10, Issue 4 (March 2006), 215-226. (PDF)
  21. Ha, V., Inkpen, K.M, Mandryk, R.L., and Whalen, T. (2006). Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display, In Proceedings of The First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TableTop2006). Adelaide, South Australia, January 2006, 177-184. (PDF)

    2005

  22. Reilly, D., Dearman, D., Welsman-Dinelle, M., Inkpen, K. M. (2005). Evaluating Early Prototypes in Context: Trade-offs, Challenges, and Successes. IEEE Pervasive Computing (October-December 2005), 4(4):10-18. (article link)


  23. Hawkey, K., Kellar, M., Reilly, D., Whalen, T., and Inkpen, K.M.(2005) The Proximity Factor: Impact of Distance on Co-located Collaboration. In proceedings of the ACM International Conference on Supporting Group Work (GROUP). Sanibel Island, FL, USA, November 2005, 31-40. (PDF)

  24. Hawkey, K., Inkpen, K.M., Rockwood, K., McAllister, M. and Slonim, J.(2005) Requirements Gathering with Alzheimer's Patients and Caregivers. In proceedings of the Seventh International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS). Baltimore, MD, USA, October 2005, 142-149. (PDF)


  25. Parker, J.K., Mandryk, R.L., Nunes, M.N., and Inkpen, K.M. (2005). TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. Proceedings of Interact 2005, Rome, Italy, September 2005, 80-93. (PDF)


  26. MacKay, B., Dearman, D., Inkpen, K. and Watters, C. (2005) Walk 'n Scroll: A comparison of software-based navigation techniques for different levels of mobility. In Proceedings of Mobile HCI 2005, 183-190. (PDF)


  27. Reilly, D., Welsman-Dinelle, M., Bate, C., and Inkpen, K.M. (2005). Just Point and Click? Using Handhelds to Interact with Paper Maps. In Proceedings of Mobile HCI 2005, 239-242. (PDF)


  28. Reilly, D. (2005). Pointing, Pictures and Places. Pointer-based interaction with static real-world artefacts to express location-specific statements and queries. UbiComp 2005 Doctoral Colloquium (September 2005). (PDF)


  29. Dearman, D., Hawkey, K., and Inkpen, K.M. (2005) Rendezvousing with Location-Aware Devices: Enhancing Social Coordination. Interacting with Computers (September 2005), 17(5), 542-566.


  30. Inkpen, K.M., Hawkey, K., Kellar, M., Mandryk, R.L., Parker, J.K., Reilly, D., Scott, S.D. & Whalen, T. (2005). Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement. Proceedings of HCI International 2005. Las Vegas, USA, July 2005. (PDF)


  31. Magerkurth, C., Cheok, A.D., Mandryk, R.L., and Nilsen, T. (2005) Pervasive Games: Bringing Computer Entertainment Back to the Real World. In ACM Computers in Entertainment (July 2005), 3(3). (PDF)


  32. Parker, J.K., Mandryke, R.L., and Inkpen, K.M. (2005). TractorBeam: seamless integration of local and remote pointing for tabletop displays. Proceedings of Graphic Interface 2005. Victoria, British Columbia, May 2005, 133-40. (PDF)


  33. Whalen, T. and Inkpen, K.M. (2005). Gathering evidence: use of visual security cues in web browsers. Proceedings of Graphic Interface 2005. Victoria, British Columbia, May 2005, 137-145. (PDF)


  34. Hawkey, K. and Inkpen, K.M. (2005). Managing the Privacy of Incidental Information During Collaboration. Poster Presentation at Graphics Interface 2005. Victoria, British Columbia, May 2005. (PDF)


  35. Dearman, D., Hawkey, K., and Inkpen, K.M. (2005). Effect of location-awareness on rendezvous behaviour. (Late Breaking Results: Short Papers) In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2005). Portland, OR, USA. pp. 1929 - 1932. (PDF)


  36. Hawkey, K. and Inkpen, K.M. (2005). Privacy gradients: exploring ways to manage incidental information during co-located collaboration. (Late Breaking Results: Short Papers) In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2005). Portland, OR, USA. pp. 1431 - 1434. (PDF)


  37. Hawkey, K. and Inkpen, K.M. (2005). Web browsing today: the impact of changing contexts on user activity. (Late Breaking Results: Posters) In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2005). Portland, OR, USA. pp. 1443 - 1446. (PDF)


  38. Kellar, M., Reilly, D., Hawkey, K., Rodgers, M., MacKay, B., Dearman, D., Ha, V., MacInnes, J.W., Nunes, M., Parker, J.K., Whalen, T., Inkpen, K.M. (2005). It's a Jungle Out There: Practical Considerations for Evaluation in the City. (Late breaking Results: Posters) In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2005). Portland, USA, April 2005. 1533 - 1536. (PDF)


  39. Mandryk, R.L., Rodgers, M.E., and Inkpen, K.M. (2005). Sticky Widgets: Pseudo-haptic Widget Enhancements for Multi-Monitor Displays. (Late breaking Results: Posters) In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 2005). Portland, USA, April 2005, 1621-1624. (PDF)

  40. Mandryk, R.L. (2005). Evaluating Affective Computing Environments Using Physiological Measures. In Proceedings of Workshop 14: Innovative Approaches to Evaluating Affective Interfaces, at CHI 2005. Portland, USA, April 2005. (PDF)

  41. Inkpen, K.M. and Mandryk, R.L. (2005). Multi-Display Environments for Co-located Collaboration. In Proceedings of Workshop 4: Distributed Display Environments, at CHI 2005. Portland, USA, April 2005. (PDF)

  42. Hawkey, K.(2005). Privacy Management of Incidental Information During Collaboration: Data Analysis and Evaluation Challenges. Workshop on Usage Analysis: Combining Logging and Qualitative Methods, CHI 2005. Portland, OR, April 3, 2005. (PDF)


  43. Dearman, D. and Hawkey, K. (2005) Exploring the Behavioural Effect of Location-Awareness within the Social Context of Rendezvousing. First Annual Workshop on the Social Implications of Ubiquitous Computing, CHI 2005. Portland, OR, April 4, 2005. (PDF)

  44. Reilly, D. (2005). Keeping up with Demand: Community Appropriation without Hacking. Workshop on Designing for Community Appropriation, CHI 2005. (PDF)


  45. 2004

  46. S.D. Scott, M.S.T. Carpendale, and K.M. Inkpen. (2004). Territoriality in collaborative tabletop workspaces. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW)'04, November 2004, Chicago, IL, USA. (PDF)

  47. R.L. Mandryk and K.M. Inkpen. (2004). Physiological indicators for the evaluation of co-located collaborative play. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW) '04, November 2004, Chicago, IL, USA. (PDF)

  48. D. Reilly. (2004). Marked-up maps: A mixed media approach to group navigation and information gathering. In 2nd International Workshop on Mobile and Ubiquitous Information Access, September 2004, Glasgow, Scotland. (PDF)

  49. D. Reilly. (2004). Not in Karlsplatz anymore: Navigating cities together. In Ubicomp 2004 Workshop on Ubicomp in the Urban Frontier, September 2004, Nottingham, England. (PDF)

  50. D. Dearman. (2004). Let's rendezvous: Application of location-aware computing. In Ubicomp 2004 Workshop on Applications on Location-Aware Computing, September 2004, Nottingham, England. (PDF)

  51. R.L. Mandryk and K.S. Stanley. (2004). Gemini: Accumulating context for play applications, In Ubicomp 2004 Workshop on Playing With Sensors, September 2004, Nottingham, England. (PDF)

  52. D. Reilly and K.M. Inkpen. (2004). Map Morphing: Making Sense of Incongruent Maps. In Proceedings of Graphics Interface 2004. London, Canada, May 2004. pp. 231-238. (PDF)

  53. K. Hawkey, M. Kellar, B. MacKay, K. Parker, D. Reilly. (2004) Designing a visual audience voting system. (CHI 2004 Student Competition) in Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2004), April 2004, Vienna, Austria, pp. 1641-1645. (PDF)

  54. R.L. Mandryk (2004). Objectively evaluating entertainment technology. (CHI 2004 Doctoral Consortium Paper), in Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI 2004), April 2004, Vienna, Austria, pp. 1057-1058. (PDF)

  55. S.D. Scott, M.S.T. Carpendale, and K.M. Inkpen. (2004). Exploring casual tabletop interactions. Technical Report 2004-742-07. Department of Computer Science, University of Calgary. (PDF)

    2003

  56. S.D. Scott. (2003). Territory-based interaction techniques for tabletop collaboration Doctoral Symposium Presentation. (UIST 2003 Doctoral Constorium Paper), in Conference Supplement of the ACM Symposium on User Interface Software and Technology (UIST)'03, November 2003, pp. 17-20. (PDF)

  57. S.D. Scott, K. Grant, R.L. Mandryk (2003). System guidelines for co-located, collaborative work on a tabletop display. In Proceedings of European Conference on Computer Supported Cooperative Work (ECSW 2003), September, 2003. Helsinki, Finland. pp. 159-178. (PDF)

  58. S.D. Scott, R.L. Mandryk, and K.M. Inkpen. (2003). Understanding children's collaborative interactions in shared environments. Journal of Computer Assisted Learning, Special issue on Children and New Technology, Volume 19, Issue 2 pp. 220-228. June 2003. (PDF)

  59. D. Reilly. (2003). Map morphing: Visualizing relationships between map views. Poster Presentation at Graphics Interface 2003. Halifax, Canada, June 2003. (PDF)

  60. J. Bowes, D. Dearman, and R. Perkins (2003). Transparency for item hightlighting. Poster Presentation at Graphics Interface 2003. Halifax, Canada, June 2003. (PDF)

  61. K. Hawkey. (2003). Design of a device to assist with repetitive questions in patients with Alzheimer's Disease. Poster Presentation at Graphics Interface 2003. Halifax, Canada, June 2003.(PDF)

  62. K. Parker. (2003). TractorBeam: Reaching distant objects on tabletop displays. Poster Presentation at Graphics Interface 2003. Halifax, Canada, June 2003.

    2002

  63. S. Björk, J. Holopainen, P. Ljungstrand, and R. Mandryk(Eds.) (2002). Special Issue on Ubiquitous Games of Personal and Ubiquitous Computing, Vol. 6 , No. 5-6, December 2002, pp. 358-361. (PDF)

  64. R.L. Mandryk, S.D. Scott, and K.M. Inkpen. (2002). Display factors influencing co-located collaboration. (Poster Presentation Paper), in Conference Supplement to Computer Supported Cooperative Work (CSCW) 2002. New Orleans, USA, November 2002. (PDF)

  65. K. Parker and K.M. Inkpen. (2002). A small group task framework for collaborative tabletop displays. In CSCW 2002 Workshop on Co-located Tabletop Collaboration: Technology and Directions. New Orleans, USA, November 2002. (PDF)

  66. M. Klawe, E. Phillips K. Inkpen, and R. Upitis. (2002). The Story of E-GEMS and Phoenix Quest: A Project on Computer Games, Mathematics, and Gender. Book chapter in Ghosts in the machine: Women study women and technology, Eds. N.J. Yelland and A. Rubin. Peter Lang Publishing, Inc. ISBN: 0820449113, April 2002.

  67. R.L. Mandryk, D.S. Maranan, and K.M.Inkpen. (2002). False prophets: exploring hybrid board/video games. In Extended Abstracts of CHI, Conference on Human Factors in Computing Systems. Minneapolis, MN, USA, April 2002. (PDF)

  68. K. Shu, and K.M. Inkpen. (2002). Supporting spontaneous social interactions: Digital fashion. In CHI 2002 Workshop on Mobile Ad-hoc Collaboration, Minneapolis, MN, April 2002.

  69. S.D. Scott, R.L. Mandryk, and K.M. Inkpen. (2002). Understanding children's interactions in synchronous shared environments. In Proceedings of Computer Supported Cooperative Learning 2002. Boulder, Colorado, USA, January 2002. (PDF)

  70. C. Swindells, K.M. Inkpen, J.C. Dill, and M. Tory. (2002) Use that there! In Proceedings of User Interface Software and Technology (UIST) 2002, ACM Press. (PDF)

  71. C. Swindells and K.M. Inkpen. (2002) What is that? Gesturing to determine device identity. In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI) 2002, ACM Press. (PDF)

  72. Shu, K., Swindells, C., Chai, D., and Inkpen, K.M. (2002) WindowSpaces to share our digital media. Technical Report TR 2002-4. (PDF)

    2001

  73. A. Druin, and K. Inkpen. (2001). When are personal technologies for children? Introduction to special issue personal technologies for children, Personal Technologies, 5, pp. 191-194, 2001.

  74. J. van der Heyden, K.M. Inkpen, S. Atkins, and M.S.T. Carpendale. (2001). Studying new presentation methods for magnetic resonance image viewing. Journal for Artificial Intelligence in Medicine, 22, pp. 89-109, December 2001.

  75. Mark S. Hancock. (2001). A Feed Forward Neural Network for Determining a User's Location. Technical Report TR 2001-2. December, 2001. (PDF)

  76. O. Kuederle, K.M. Inkpen, S. Atkins, and M.S.T. Carpendale. (2001). Interacting with image sequences: Detail-in-context and thumbnails. In Proceedings of Graphics Interface. Ottawa, ON, June 2001. (PDF)

  77. G.B.D. Shoemaker and K.M. Inkpen. (2001). Single display privacyware: Augmenting public displays with private information. In Proceedings of CHI, Conference on Human Factors in Computing Systems. Seattle, USA, April 2001. (PDF)

  78. R.L. Mandryk, K.M. Inkpen. (2001). Supporting free play in ubiquitous computer games. UbiComp 2001 Workshop on Ubiquitous Gaming. Atlanta, Georgia, USA, October 2001. (PDF)

  79. R.L. Mandryk, K.M. Inkpen, M. Bilezikjian, S.R. Klemmer, J.A. Landay. (2001). Supporting children's collaboration across handheld computers. In Extended Abstracts of CHI, Conference on Human Factors in Computing Systems. Seattle, USA, April 2001. (PDF)

  80. A. Danesh, K.M. Inkpen, F. Lau, K. Shu, K.S. Booth. (2001). Geney: Designing a collaborative activity for the Palm handheld computer. In Proceedings of CHI, Conference on Human Factors in Computing Systems. Seattle, USA, April 2001. (PDF)

  81. F. Lau, K.M. Inkpen. (2001). Ubiqutous computing for face-to-face collaboration. In Proceedings of the CHI Workshop on Building the Ubiquitous Computing User Experience. Seattle, USA, April 2001. (PDF)

  82. Garth B. D. Shoemaker. (2001). Single Display Groupware research in the year 2000. Technical Report TR 2001-1. April, 2001. (PDF)

  83. K.M. Inkpen. (2001). Drag-and-drop vs. point-and-click mouse interaction styles in interactive learning environments for children. Transactions on Computer Human Interaction, 8(1), pp. 1-33, March 2001. (PDF)

    2000

  84. A. Druin, S. Benford, A. Bruckman, K. Inkpen, and S. O'Rouke. (2000). The children's challenge: new technologies to support co-located and distributed collaboration. Panel at the 2000 ACM Conference on Computer Supported Cooperative Work (CSCW 2000), December 2000, Philadelphia, PA, USA.

  85. G. Shoemaker, and K. Inkpen. (2000). Privacy on a public display: A cooperative LEGO building environment. Demonstration at the 2000 ACM Conference on Computer Supported Cooperative Work (CSCW 2000), December, 2000, Philadelphia, PA, USA.

  86. K.M. Inkpen, R.L. Mandryk, and S.D. Scott. (2000). The EDGE of face-to-face collaborative eechnology. CSCW 2000 Workshop on Shared Environments to Support Face-to-Face Collaboration. Philadelphia, USA, December 2000. (PDF)

  87. Bilezikjian, Mandryk, Klemmer, Inkpen, and Landay, (2000). Exploring a New Interaction Paradigm for Collaborating on Handheld Computers. UC Berkeley Technical Report, November 2000. (PDF)

  88. K. Inkpen, and N. Kawase. (2001). Playing Together: A taxonomy of multi-player video games. GTEC'01: The First International Game Technology Conference and Idea Expo 2001, October 2001.

  89. A. Danesh, K. Inkpen, F. Lau, K. Shu, and K. Booth. (2000). Design of a user interface for an educational application for the palm handheld computer. Poster presentation at Graphics Interface 2000, June 2000, Montreal PQ.

  90. R. Mandryk, K. Inkpen, M. Bilezikjian, S. Klemmer, and J. Landay. (2000). Palms together: Collaborative use of multiple baby-faced displays. Presented at CILT2000: Technology, Equity, and K-14 Learning, October 2000.

  91. F. Lau, A. Danesh, K. Shu, K. Inkpen, and K. Booth. (2000). I dream of Geney: Designing an educational application for the palm. Demonstrated at CILT2000: Technology, Equity, and K-14 Learning, October 2000.

  92. C.L. MacKenzie, K.S. Booth, J.C. Dill, K.M. Inkpen, and S. Payandeh. (2000). Evaluating human goal-directed activities in virtual and augmented environments. In Proceedings of 14th Triennial Congress of the International Ergonomics Association, August 2000, San Diego, CA. (PDF)

  93. S.D. Scott, G.B.D. Shoemaker and K.M. Inkpen. (2000). Towards seamless support of natural collaborative interactions. In Proceedings of Graphics Interface. Montreal, Canada, May 2000. 103-110. (PDF)

  94. O. Kuederle. (2000). Visualizing sequential data: A new detail-in-context layout. In Extended Abstracts of CHI, Conference on Human Factors and Computing Systems. ACM Press. The Hague, The Netherlands, April 2000. 335-336. (PDF)

  95. G.B.D. Shoemaker. (2000). Supporting private information on public displays. In Extended Abstracts of CHI, Conference on Human Factors and Computing Systems. ACM Press. The Hague, The Netherlands, April 2000. 349-350. (PDF)

  96. Oliver Kuederle. (2000). Applying task observations to improve MRI presentation. Technical Report TR 2000-3. April, 2000. (PDF)

  97. G.B.D. Shoemaker. (2000). Privacy and awareness in multiplayer electronic games. In Proceedings of the Western Computer Graphics Symposium. Panorama Mountain Village, Canada, March 2000. 117-121. (PDF)

  98. Garth B. D. Shoemaker and Kori. M. Inkpen. (2000). MIDDesktop: An application framework for single display groupware investigations. Technical Report TR 2000-1. January, 2000. (PDF)

    1999

  99. K.M. Inkpen, W. Ho-Ching, O. Kuederle, S.D. Scott and G.B.D. Shoemaker. (1999). "This is fun! We're all best friends and we're all playing.": Supporting children's synchronous collaboration. In Proceedings of Computer Support for Collaborative Learning (CSCL) '99. Stanford, California, December, 1999. 252-259. (PDF)

  100. K.M. Inkpen. (1999). Designing handheld technologies for kids. Personal Technologies, 3(1&2), pp. 81-89, May 1999. (PDF)

  101. J.E. van der Heyden, K.M. Inkpen, M.S. Atkins, and M.S.T. Carpendale. (1999). A user centered task analysis of interface requirements for MRI viewing. In Proceedings of Graphics Interface 99. Kingston, ON, June 1999, pp. 18-26. (PDF)

  102. J.E. van der Heyden, M.S. Atkins, K.M. Inkpen, and M.S.T. Carpendale. (1999). Visual presentation of magnetic resonance images. In Proceedings of SPIE's International Symposium on Medical Imaging 1999. San Diego, CA, February 1999. (PDF)

    1998

  103. P. Schwartz, L. Bricker, B. Campbell, T. Furness, K. Inkpen, L. Matheson, N. Nakamura, L. Shen, S. Tanney, and S. Yen. (1998). Virtual playground: Architectures for a shared virtual world. In Proceedings of ACM Symposium on Virtual Reality Software and Technology 1998. November 1998, Taipei, Taiwan, (PDF)

  104. J.E. van der Heyden, M.S.T. Carpendale, K.M. Inkpen, M.S Atkins (1998). Visual presentation of magnetic resonance images. IEEE Symposium on Information Visualization 98. Research Triangle Park, NC, Oct. 1998, pp. 434-426. (PDF)

    1994-1997

  105. K.M. Inkpen. (1997). Three important research agendas for educational multimedia: learning, children and gender. Proceedings of Educational MultiMedia '97, Calgary, AB, June 1997, pp. 521-526. (PDF)

  106. K.M. Inkpen, J. McGrenere, K.S. Booth, and M. Klawe. (1997). Turn-taking protocols for mouse-driven collaborative environments. In Proceedings of Graphics Interface '97, Kelowna, BC, May 1997, pp. 138-145. (PDF)

  107. J. McGrenere, K.M. Inkpen, K.S. Booth, and M. Klawe. (1996). Experimental design: Input device protocols and collaborative learning. Technical Report 96-11. Department of Computer Science, University of British Columbia. (PDF)

  108. K. Inkpen, S. Gribble, K.S. Booth, and M. Klawe. (1995). Give and take: Children collaborating on one oomputer. In Proceedings of CHI '95: Human Factors in Computing Systems, ACM press, 258-259. (PDF)

  109. K. Inkpen, K.S. Booth, M. Klawe, and R. UpitisR. (1995). Playing together beats playing apart, especially for girls. In Proceedings of Computer Supported Collaborative Learning (CSCL) '95, pp. 177-181. (PDF)

  110. J. Lawry, R. Upitis, M. Klawe, K. Inkpen, A. Anderson, M. Ndunda, D. Hsu, S. Leroux, K. Sedighian. (1995). Exploring common conceptions about boys and electronic games. Journal of Computers in Math and Science Teaching, 14(4), pp. 439-459. (PDF)

  111. K. Inkpen, R. Upitis, M. Klawe, J. Lawry, A. Anderson, M. Ndunda, K. Sedighian, S. Leroux, D. Hsu. (1994). "We have never forgetful flowers in our garden:" Girls' responses to electronic games. Journal of Computers in Math and Science Teaching, 13(4), pp. 383-403. (PDF)